E3 2017 hosted two days of panels, talks, conversations and more with the world’s biggest game developers and special guests. Edgy Labs covers how we know VR technology is here to stay.
The VR market has been growing all the while and is expected to continue expanding. According to Digi-Capital, the combined VR and AR revenue is forecasted to reach $120 billion by 2020, the big chunk of which ($90 billion) is strictly in AR.
However, Sony, Bethesda, and other game giants have largely kept quiet about their content intentions for VR.
Solving the Content Problem: New Games Come to VR
All that seems to have changed during E3 2017 – several triple A titles announced that they would be bringing a version of their game to VR soon.
Big-name game releases coming to VR include:
DOOM VR
Fallout 4 VR
The Elder Scrolls V: Skyrim VR
Playstation Steps up as they Provide PSVR Assets
Like Bethesda, Sony also announced a series of VR games.
However, Playstation’s hallmark for success here is that they’re both announcing some of the first original concept VR specific games as well as the hardware to play with.
The 18 E3 Featured game trailers from Playstation included titles such as:
ACE COMBAT 7: SKIES UNKNOWN (PSVR)
The Inpatient (PSVR)
Monster of the Deep: Final Fantasy XV (PSVR)
Star Child (PSVR)
Moss (PSVR)
Sparc (PSVR)
Transference (PSVR)
SUPERHOT (PSVR)
ARCHANGEL (PSVR)
No Heroes Allowed! (PSVR Exclusive)
Untapped Potential: VR Game Designers Seek out Kickstarter and Others for Lack of Support
Interviews between RoosterTeeth and indie game developers aren’t anything new for E3 coverage.
But this year, things took an interesting turn. Yesterday, 3 game design contestants who work with VR systems explained how this technology creates a unique set of opportunities.
According to DigiCapital, VR and AR revenue will reach $120 billion USD by 2020.Click To TweetBecause VR technologies have been in development for so long – the number of experienced designers is relatively limited within the gaming sector.
We’re just starting to hear about triple A title releases for VR. How much longer can entertainment giants afford to wait before they onboard newly trained design staff? Our bet: Not long.
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